Battle Mechanics
Battle Gameflow
Unlike Pirate Ships + Pirates that choose an Island to station for $GEM hunt, Cursed Ships + Pirates choose Islands to rob. There are two scenarios where a battle will be triggered.
Pirate Ship vs Cursed Ship
Whenever a Pirate Ship leaves the Island on their return trip to Home Base, this will be triggered:
A Pirate Ship decides to return to Home Base from Island A.
A random Cursed Ship is chosen from all the Cursed Ship stationed at Island A to battle the Pirate Ship.
Pirate Ship and Cursed Ship engage in a turn-based PVP battle.
If the Cursed Ship wins, 50% of the $GEMs from the Pirate Ship will be robbed, and distributed among all Cursed Ships in Island A.
If the Pirate Ship wins, it keeps all its $GEMs
4. After the battle, Pirate Ship returns to the Home Base; Cursed Ship stays in Island A.
The Cursed Ship will be stationed at the same Island unless the player decides to move it to another Island.
TIP: Cursed Ships need to constantly make the decision to choose which Island to station based on how many Pirates Ships hunt $GEMs there, and how many Cursed Ships are in the same Island (which means how much earnings have to be shared to the pool).
Cursed Ship vs Cursed Ship
Whenever a Cursed Ship has reached capacity, or decided to move to another Island, it will have to first return to the Home Base.
When a Cursed Ship is returning to a Home Base, the same battle event is triggered:
Cursed Ship A decides to return to Home Base from Island A.
Cursed Ship B, a random Cursed Ship chosen from all the Cursed Ship stationed at Island A, will be picked to battle Cursed Ship A.
Cursed Ship A and Cursed Ship B engage in a turn-based PVP battle.
If the challenger Cursed Ship B wins, 50% of the $GEMs from the returning Cursed Ship A will be robbed, and distributed among all other Cursed Ships (i.e. excluding Cursed Ship A) in Island A.
If the returning Cursed Ship A wins, it keeps all its $GEMs
4. After the battle, Cursed Ship A returns to the Home Base; Cursed Ship B stays in Island A.
Battle Mechanics
What Ships Must Engage In Battles?
If a Pirate Ship + Pirate chose to go on $GEM hunts on autoplay, it would not need to battle the Cursed Ships on its return trip to Home Base. It will pay a tax of 20% to the Cursed Ships on the same Island instead.
Pirate Ships + Pirate on active play must engage in battles.
All Cursed Ships + Pirate must engage in battles.
How Does Battle Work? (Coming Soon)
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